![]() Source: Tyler Bleu via James Chen and Aris. What about Josie Rizal - are the Tekken 7 developers guilty of a copy-and-paste job here, or do you think her Rage Arts is different enough from Xiba's Critical Finish? Question from the editor: How do you feel about Jin, Devil Jin and Josie Rizal's Rage Arts? Does it make sense for Jin and Devil Jin's supers to be based on older moves? It's like that for pretty much the majority of the cast," he wrote. If he was unbanned, he would be placed in the tier list Press J to jump to the feed. "You guys are complaining now? I knew things were bad when Kazuya's Rage Arts was three Tekken 2 animations strung together. According to the metagame of Soul Calibur V, Devil Jin was banned in tournaments. who played soul calibur 5 like me could have feel miss of the devil jin so why dont in some soul calibur 6 update or in soul calibur 7 they add back the devil jin soul and more add more souls baseed in some bandai namcos franchise and third parties franchises to character creation be more interesting this idea of soul calibur 5 of have some guest souls exclusivelly for character creation are. Meanwhile, Ammar Khan doesn't quite understand why Tekken fans are only complaining about this now. Harada is the main one mentioned as having Devil Jins style, but there are other characters in Quick Battle who use Devil Jin. Apparently reaching Player Level 5 also works. "I kind of like the use of the old supers, and references to SoulCaliber," another fan, firesonicz, wrote. Quick Battle, defeat any character using Devil Jins style. The others I'm just disappointed in," s3nbon5akura wrote. "I was pissed about the Jin because I recognized it straight away. Even the other ones that don't seem copy-and-paste seem a tad bit uncreative to a veteran Tekken player ," YouTube user Tippy Toe wrote in the comments on Tyler Bleu's video. I doubt anyone who picks up Tekken 7 as their first Tekken game would complain about it. "It feels lazy but to be honest these Rage Arts are to attract new players to the franchise rather than to impress old veteran players. Some fans are disappointed to see this, while others found it to be okay, and even came up with reasons to defend the franchise. Reactions to the allegedly recycled move ideas are somewhat mixed. The two characters have nothing in common, and yet their supers are pretty much the same idea, even if some of the details are different. What does surprise me a little, however, is the remarkable resemblance between Josie Rizal's Rage Arts and Xiba's Critical Finish super from SoulCalibur 5. ![]() So I'm not that surprised at all to see that Jin and Devil Jin's Rage Arts were variants of older moves that existed in Tekken Tag Tournament and SoulCalibur 5, respectively. Insteady, they introduce the exact same multi-hit fireball super to other characters as well. Im all for accurate plays, but SEVEN Devil Jin power uppercuts in a row for. Capcom doesn't try to reinvent the wheel here. Anyone that has been following the progression of SoulCalibur V knows the. There are only so many ways Capcom can change things up with the basic idea of a multi-hit fireball. ![]() After all, Ryu always has a multi-hit Hadouken super in every Street Fighter game since Super Turbo. Devil Jin's Rage Arts is a modified variant of his Critical Finish super from SoulCalibur 5, while Jin's appear to be a custom item move that you could use in Tekken Tag Tournament 2.
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